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Roll them DiceZ~ Vers. ∞

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Post  diplomaticSleuth Sat May 15, 2010 7:08 am

DS: [6+2=8] You do a fucking pirouette off the hook and win a fucking medal. In otherwise, you were awesome. +5 to parkour. [3/8] apprentice acrobat. Then you [6] kill yet another noble, [2/8] knifer. You then sell off the clothing. This nets you 200 gold overall, and you split it between you and your bro.
DA: [3] You wield it menacingly. The nearby citizens flip out and are all RESPECT BRO. +2 social rolls for a few turns. Then you [6] (( Jesus fucking random.org loves to kill nobles )) find another noble, kill him, and take his money and clothing. You sell the clothing, netting you another 200. You split that up. He apparently has a key to a mansion.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, holding building plans. 347 gold. Novice inventor [2/4], Novice timetraveller[0/4]. Novice dancer[2/4]. Two jewels. +2 to social rolls. Novice axeman [2/4]. +2 to physical rolls. Key to a mansion.
DS: Apprentice acrobat, [3/8], novice healer[2/4], apprentice knifer[2/8], apprentice thief[0/8]. Wielding regal sharp knife, assorted tools, +2 to physical rolls, +2 to movement rolls for a few turns, +1 to social rolls. Awesome pimpin clothing, 347 gold. +1 to social rolls.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:35 pm; edited 1 time in total
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Post  draconicAnthropologist Sat May 15, 2010 7:12 am

Practice axemanship on uppercrust citizens.
Axe your way into the castle
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Post  diplomaticSleuth Sat May 15, 2010 7:16 am

Assist bro, practice knifery/parkour.
Sneak into the castle while your bro busts down the door, take the back exit and kill the guards.
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Post  diplomaticSleuth Sat May 15, 2010 7:23 am

DA: [5+2=7] You bust open a few nobles. +8 axemanship. Oh my balls. Apprentice axe-er. [6/8] You [4] bust into the castle. You are outside the throne room, guards are coming!
DS: [5+2=7] You bust open a few nobles too. +7 knifery. Expert knifer! [1/10] You also practice parkour. +5 acrobatics! Expert acrobat, [0/10] Then you [4+2=6] sneak up behind the guards without being noticed. You enter battle angainst the guards!
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, holding building plans. 347 gold. Novice inventor [2/4], Novice timetraveller[0/4]. Novice dancer[2/4]. Two jewels. +2 to social rolls. Apprentice axeman [6/8]. +2 to physical rolls. Key to a mansion.
DS: Expert acrobat, [0/10], novice healer[2/4], expert knifer[1/10], apprentice thief[0/8]. Wielding regal sharp knife, assorted tools, +3 to physical rolls, +1 to movement rolls. +1 to social rolls. Awesome pimpin clothing, 347 gold.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:29 pm; edited 1 time in total
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Post  diplomaticSleuth Sat May 15, 2010 7:26 am

Stab a guard, stomach-run up his chest and kick him in the face.
Remove your knife from his chest, stab another guard.
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Post  draconicAnthropologist Sat May 15, 2010 9:08 am

Axe some questions
Prepare for mental time travel if something goes wrong
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Post  diplomaticSleuth Sat May 15, 2010 9:13 am

DA: [6+3=9] You AXE the guards some questions. +5 axe-wielding. Expert axe-r. [3/10] You then [6] prepare for time travel if needbe.
DS: [5+3=8] Mr. Guard gets a knife to the belly, and a foot to the face. +3 to knife [4/10], +2 to acro. [2/10]
[6+3=9] Mr. other guard gets a knife to the belly too. A guard lunges for you. You [2+2=4] kick his weapon away and kick him in the belly, temporarily stunning him.
DA: Wielding giant jeweled axe, wearing pimpin clothing, holding building plans. 347 gold. Novice inventor [2/4], Novice timetraveller[0/4]. Novice dancer[2/4]. Two jewels. +2 to social rolls. Expert axeman [3/10]. +3 to physical rolls. Key to a mansion.
DS: Expert acrobat, [2/10], novice healer[2/4], expert knifer[4/10], apprentice thief[0/8]. Wielding regal sharp knife, assorted tools, +3 to physical rolls, +1 to movement rolls. +1 to social rolls. Awesome pimpin clothing, 347 gold.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:29 pm; edited 1 time in total
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Post  diplomaticSleuth Sat May 15, 2010 9:14 am

Knife the last guard, sneak to your bro.
Be back to back badasses with your bro.
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Post  draconicAnthropologist Sat May 15, 2010 9:17 am

Pull some ridiculous-sweet moves, dance right over to the throne room
Axeidentally axe some more questions
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Post  diplomaticSleuth Sat May 15, 2010 9:23 am

DA: [5+3=8] You dance the fuck into the throne room, chopping off heads as you go. +3 axeing. You get last minute blocked by one guard. A knife suddenly sprouts out of his chest, and he falls. Suddenly your bro is standing there. You [2+3=5] spin around and attack more guards.
DS: You [5+3=8] strangle the last guard, then run to the main entry. You open the door, and theres a guard, blocking your bro. You [5+3=8] stab him through the chest, then do a double backflip over your bro's head, [3+3=6] stabbing your enemies with furious speed as you go. +4 knifery, +3 acrobatics.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, holding building plans. 347 gold. Novice inventor [2/4], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Expert axeman [6/10]. +3 to physical rolls. Key to a mansion.
DS: Expert acrobat, [5/10], novice healer[2/4], expert knifer[8/10], apprentice thief[0/8]. Wielding regal sharp knife, assorted tools, +3 to physical rolls, +1 to movement rolls. +1 to social rolls. Awesome pimpin clothing, 347 gold.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:30 pm; edited 1 time in total
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Post  diplomaticSleuth Sat May 15, 2010 9:26 am

Kneecap a nearby guard after landing, then stab another.
Shank another guard, then shank another.
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Post  draconicAnthropologist Sat May 15, 2010 9:29 am

Reap the whirlwind
Axelerate to the king's throne
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Post  diplomaticSleuth Sat May 15, 2010 9:40 am

DA: [4+3=7] You reap an awesome whirlwind. A ton of guards die. +5 axery. Then you [2+3=5] Axe-cellerate to the king's room.
DS: [3+3=6] You shank the few remaining guards +2 knifery. Masturrrr knifur, then you run into the throne room after your bro. You [2+3=5] wallrun over to the king+3 acro, and hold him hostage.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, holding building plans. 347 gold. Novice inventor [2/4], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Master axeman [1/15]. +4 to physical rolls. Key to a mansion.
DS: Expert acrobat, [8/10], novice healer[2/4], master knifer[0/15], apprentice thief[0/8]. Wielding regal sharp knife, assorted tools, +4 to physical rolls, +1 to movement rolls. +1 to social rolls. Awesome pimpin clothing, 347 gold.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:36 pm; edited 2 times in total
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Post  diplomaticSleuth Sat May 15, 2010 9:42 am

Interrogate the king of where the treasury is, then hold him ransom.
Shout that if they do not hand us all the cash in the treasury, we will kill the king.
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Post  draconicAnthropologist Sat May 15, 2010 9:43 am

Play good-cop, despite your huge-ass axe, you are more agreeable than your rapscallion brother
Make a king's ransom in moneys, literally
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Post  diplomaticSleuth Sat May 15, 2010 9:56 am

DS: [5+1=6] You interrogate him incase, and he tells you everything. You then [5+1=6] shout that if they do not hand over all the cash, you will slaughter the king and all of them. They promptly accept, and take in wheelbarrows of gold, jewels and diamonds, same with other valuables. I let them keep their prized possessions and clothes, because I am nice. Then they go and tie themselves to a tree outside.
DA: [3] You play a good cop, and you calm the king down a bit, unfortunately your huge axe scares him shitless. Litterally. Ewww. You then [auto-4] make a kings ransom.
Valuables: [2]*20,000+[6]*1000. [4] Two green eggs.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, a regal crown, holding building plans. 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Novice inventor [2/4], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Master axeman [1/15]. +4 to physical rolls. Key to a mansion. Green egg.
DS: Expert acrobat, [8/10], novice healer[2/4], master knifer[0/15], apprentice thief[0/8] apprentice kidnapper[4/8]. Wielding regal sharp knife, assorted tools, +4 to physical rolls, +1 to movement rolls. +1 to social rolls. Awesome pimpin clothing, one ruby ring for each finger, 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Jeweled small cowl. Green egg hidden in his cowl.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:31 pm; edited 2 times in total
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Post  diplomaticSleuth Sat May 15, 2010 9:56 am

Make fucking haste to a tower.
Guard DA while he makes a contraption to get us the fuck out of here.
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Post  draconicAnthropologist Sat May 15, 2010 10:00 am

Follow Zain somewhere away from the palace
Make hang gliders
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Post  diplomaticSleuth Sat May 15, 2010 10:04 am

DS: [6+1=7] You make haste to a large tower. DA takes the ladder and you wall run next to him. +5 acrobatics. You reach the top, but no guards come for you.
DA: [auto-4] You follow your bro to a tower. You then [1] fail to make hang gliders. You do get a bit better at inventing though. +1 inventing.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, a regal crown, holding building plans. 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Novice inventor [3/4], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Master axeman [1/15]. +4 to physical rolls. Key to a mansion. Green egg.
DS: Master acrobat, [3/15], novice healer[2/4], master knifer[0/15], apprentice thief[0/8] apprentice kidnapper[4/8]. Wielding regal sharp knife, assorted tools, +4 to physical rolls, +2 to movement rolls. +1 to social rolls. Awesome pimpin clothing, one ruby ring for each finger, 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Jeweled small cowl. Green egg hidden in his cowl.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:31 pm; edited 1 time in total
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Post  draconicAnthropologist Sat May 15, 2010 10:06 am

Try again!
TRY SOME MORE??
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Post  diplomaticSleuth Sat May 15, 2010 10:06 am

Help him make a hang glider
Help him some more
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Post  diplomaticSleuth Sat May 15, 2010 10:08 am

DA: [5+2=7] You successfully make one huge hang glider. +3 inventing.
DS: [4] You congratulate your bro.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, a regal crown, holding building plans. 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Apprentice inventor [2/8], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Master axeman [1/15]. +4 to physical rolls. Key to a mansion. Green egg.
DS: Master acrobat, [3/15], novice healer[2/4], master knifer[0/15], apprentice thief[0/8] apprentice kidnapper[4/8]. Wielding regal sharp knife, assorted tools, +4 to physical rolls, +2 to movement rolls. +1 to social rolls. Awesome pimpin clothing, one ruby ring for each finger, 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Jeweled small cowl. Green egg hidden in his cowl.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:32 pm; edited 2 times in total
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Post  diplomaticSleuth Sat May 15, 2010 10:09 am

Take off for the flight.
Learn TK to speed up the journey.
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Post  draconicAnthropologist Sat May 15, 2010 10:10 am

Fly as far away as possible
DON'T LOSE ZAIN AGAIN, LOL
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Post  diplomaticSleuth Sat May 15, 2010 10:13 am

DS: [auto-4] You lift-off. You [5] learn TK and speed up the journey. You chat with your bro along the way. "So bro, never thought you'd be in the crime life." you say. "Got an oppritunity, besides, whos to stop us now?"
"Good point."
DA:[auto-4] You take off for flight.
Status:
DA: Wielding giant jeweled axe, wearing pimpin clothing, a regal crown, holding building plans. 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Apprentice inventor [2/8], Novice timetraveller[0/4]. Apprentice dancer[1/8]. Two jewels. +2 to social rolls. Master axeman [1/15]. +4 to physical rolls. Key to a mansion. Green egg.
DS: Master acrobat, [3/15], novice healer[2/4], novice TK mage [2/4], master knifer[0/15], apprentice thief[0/8] apprentice kidnapper[4/8]. Wielding regal sharp knife, assorted tools, +4 to physical rolls, +2 to movement rolls. +1 to social rolls. Awesome pimpin clothing, one ruby ring for each finger, 13347 gold, a china set, a bronze statue of a wise monkey, a jade figurine of a dwarf, etc. Jeweled small cowl. Green egg hidden in his cowl.


Last edited by diplomaticSleuth on Sat May 15, 2010 10:32 pm; edited 1 time in total
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