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Roll Them Dicez~

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Post  diplomaticSleuth Fri May 14, 2010 12:48 am

Hey you guys. I'm here to do an RTDRP, well we could but we (I) wanna record it on a forum so it can last longer. So any way, here goes.

Rules: The GM posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
ALL ACTIONS MUST BE BOLDED. ALL SIDE ACTIONS WILL BE ITALICIZED. ONE ACTION. ONE SIDE ACTION. THE SIDE ACTION MIGHT NOT GET IN DUE TO THE OUTCOME OF THE MAIN ACTION.
IF AT ANY POINT, YOU WANT TO CHANGE YOUR ACTION, MODIFY THE POST THE ORIGINAL ACTION WAS IN.
The action results are defined by a six-sided die roll, or optionally, 2 eight sided dice. that's RTDx though:
[1]: Epic Fail. Your efforts only worsened your situation. Mostly hillarious
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
By using a skill repeatedly, you will become more experienced, leading up to a +3 to the roll, Failguard, and a title of 'Legendary X' where x is what the character is legendary in. This means no epic fails, but there are more overshoots.
There might be no overarching goal, though there are several ways to end the game and "Win"
1Destroy the planet.
2 Become Immortal/a god.
3 Become the Emperor of the planet.
4:Fulfill an in-character goal.
5:Anything the creator deems worthy.
Obviously any of these Rules may be changed to fit the creaors adventure. Have fun!

-- PAPERWORK --
Name (HURRR):
Species (I dunno, goblin, gnome, dwarf, anything, be creative!):
Abilities (this would be like, ventriloquism, cooking, swordsmanship, etc.):
Other stuff we need to know (Just because it might be convenient. Not required.):
-- /PAPERWORK --
Note: I'm also gonna be in this!
Other Note: This is gonna be fun. Please read the rest of the rules if you haven't already, by the way.
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Post  diplomaticSleuth Fri May 14, 2010 12:50 am

Name (HURRR): Zain
Species (I dunno, goblin, gnome, dwarf, anything, be creative!): Human
Abilities (this would be like, ventriloquism, cooking, swordsmanship, etc.): Randomancy (Like the energy in lazer collection, just more controllable, and a bit weaker.), Energysmithing
Other stuff we need to know (Just because it might be convenient. Not required.): Nothing, really. Except my guy is a bit rude.


Last edited by masochisticSadist on Fri May 14, 2010 1:29 am; edited 2 times in total
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Post  draconicAnthropologist Fri May 14, 2010 1:06 am

((okay Xain you'd better keep updating well))
((or else can I be DM if you give up on this stuff))
Name: Blumreich Mako
Species: Half-Eldar
Abilities: Cryokinesis, Haberdashery
Other stuff we need to know: Where did he come from? A hole in the ground. No. He just.
<BACKSTORY MISSING>


Last edited by draconicAnthropologist on Fri May 14, 2010 1:26 am; edited 1 time in total
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Post  grammaticalMisinterpreter Fri May 14, 2010 1:23 am

Name: Dispute gumshoe
Species: hard boiled detective
Abilities: Hard boiled +1, solving problems +1
other things we need to know: he's hard boiled and his magical bowler hat is magical
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Post  diplomaticSleuth Fri May 14, 2010 1:29 am

grammaticalMisinterpreter wrote:Name: Dispute gumshoe
Species: hard boiled detective
Abilities: Hard boiled +1, solving problems +1
other things we need to know: he's hard boiled and his magical bowler hat is magical
No.
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Post  draconicAnthropologist Fri May 14, 2010 1:30 am

masochisticSadist wrote:
grammaticalMisinterpreter wrote:Name: Dispute gumshoe
Species: hard boiled detective
Abilities: Hard boiled +1, solving problems +1
other things we need to know: he's hard boiled and his magical bowler hat is magical
No.
Why not? EHHHH
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Post  diplomaticSleuth Fri May 14, 2010 1:32 am

(( Righto, lets get to the rping~! ))
(( Oh and the situation to start is that you are naked with 10 gold. Do anything. ))
Search for tailor
Find a hammer/anvil to practice crafting.
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Post  draconicAnthropologist Fri May 14, 2010 1:34 am

Attempt to craft a hat with whatever materials are around
Look for a large leaf of some sort, you are indecent
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Post  diplomaticSleuth Fri May 14, 2010 1:37 am

DA: [1] You fail to find any materials, and instead you [5] find a large leaf and equip it.
MS: [4] You find a tailor.
Status:
MS: Inside of a tailor, naked, 10 gold.
DA: wearing large leaf, 10 gold.
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Post  draconicAnthropologist Fri May 14, 2010 1:44 am

Look for haberdashery equipment/materials
Hatsmith time
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Post  diplomaticSleuth Fri May 14, 2010 1:44 am

Find / Buy some decent clothing
Leave and try to find an anvil/hammer again.
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Post  diplomaticSleuth Fri May 14, 2010 1:48 am

DA: [5] You find some high quality weedgrass, and you [3] smith two decent hats.
MS: [4] You purchase some regular clothing, then leave and [5] find an abandoned stall with some relatively new smith equipment.
Status:
DA: 10 long strings of weedgrass, a decent hat, wearing the other decent hat and a large leaf. 10 gold.
MS: regular clothing, in a stall with new smith equipment. 6 gold.
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Post  draconicAnthropologist Fri May 14, 2010 1:50 am

Peddle my wares to get more money for clothes
Buy some snazzy duds
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Post  diplomaticSleuth Fri May 14, 2010 1:51 am

Craft a shortsword
Craft some gloves
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Post  diplomaticSleuth Fri May 14, 2010 1:58 am

DA: [6] You sell the rest of your hats, leaving two of the higher quality ones, and you then wear one of the high-quality ones. You decide to go and spend some of it, and [5] buy some regular clothing.
MS: [6] You craft an awesome shortsword, which grants +1 to all attack rolls, gives you +1 to movement rolls as well. +6 to energy-crafting. Leveled up to apprentice. [2/8]
Status:
MS: Wielding an awesome shortsword, wearing regular clothing, 6 gold, in an abandoned smith stall.
DA: Wearing regular clothing, a high-quality hat, 46 gold.
Oh and I almost forgot, DA is now apprentice in habberdashing. [3/8]
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Post  draconicAnthropologist Fri May 14, 2010 2:08 am

Make ice blocks, ice cubes are hard to come by in this pseudo-medieval setting
Make an ice sculpture of something
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Post  diplomaticSleuth Fri May 14, 2010 2:08 am

Attempt to make a pure ball of energy
Try to make some armor, then peddle it.
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Post  diplomaticSleuth Fri May 14, 2010 2:17 am

DA: [1] You fail to make ice cubes, but you [4] make an ice sculpture of the king. +3 to Cryomancy! [3/4] Some patrols come by whom were sent to shop for the king, and immediately come over to ask you if you are willing to sell this small ice sculpture. They also offer you a job as an ice sculptor at a local shop.
MS: [4] You make a decent sized ball of energy, then dissipate it at your own will. +3 to randomancy! [3/4] You [4] make some armor and sell it to some passing guards for 20 gold a piece. ((Made a few breastplates, and a few pauldrons. Also a few helmets. Just about everything, but all low-ish quality since it was so much )) You sell them about 3 sets of armor. That leaves you with two sets. You decide to wear them. +3 to energy crafting. [5/8]
Status:
MS: Wearing a set of iron enchanted armor, over some regular clothing, 366 gold, inside of an abandoned smith shop, which isn't really abandoned any more. Novice randomancer, apprentice energy craftsman, wielding awesome short-sword.
DA: Novice cryomancer, apprentice haberdasher. Wearing regular clothing, high quality hat, 46 gold.
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Post  draconicAnthropologist Fri May 14, 2010 2:18 am

Accept
Ask what their price is?
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Post  diplomaticSleuth Fri May 14, 2010 2:19 am

Set up shop, then leave for the day.
Find someone to fence with.
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Post  diplomaticSleuth Fri May 14, 2010 2:26 am

DA: [auto-4] You accept. You question them of the price, and they reply [3] 90 gold.
MS: [auto-4] You set up shop, and then [6] find a guard in-training, and you kindly ask if he wishes to spar. He says yes.
Status:
MS: Wearing a set of iron enchanted armor, over some regular clothing, 366 gold, novice randomancer, apprentice energy craftsman, wielding awesome short-sword. +1 to combat rolls, +1 to movement rolls, +2 to blocking rolls.
DA: Novice cryomancer, apprentice haberdasher. Wearing regular clothing, high quality hat, 46 gold.
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Post  draconicAnthropologist Fri May 14, 2010 2:46 am

Sell the sculpture, the price is right
Ask what the first thing I should do is
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Post  diplomaticSleuth Fri May 14, 2010 2:53 am

Leap at him with your sword, barrel through his legs to avoid being attacked.
Attack again.
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Post  diplomaticSleuth Fri May 14, 2010 3:22 am

DA: [auto-4] You sell the sculpture. You question him what you should do. [5] He replies that you should go to the throne room for instructions from the king.
MS: You [4+1=5] roll between his legs and cut his leg off from the knee. You then [5+1=6] get up and stab him quickly in the back, severely mutilating several organs. +4 swordsmanship. Leveled up to Apprentice swordsman. 0/8
Status:
MS: Wearing a set of iron enchanted armor, over some regular clothing, 366 gold, novice randomancer, apprentice energy craftsman, apprentice swordsman, wielding awesome short-sword. +1 to combat rolls, +1 to movement rolls, +2 to blocking rolls. In battle.
DA: Novice cryomancer, apprentice haberdasher. Wearing regular clothing, high quality hat, 136 gold. Job for the king as ice sculptor.


Last edited by masochisticSadist on Fri May 14, 2010 4:01 am; edited 1 time in total
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Post  diplomaticSleuth Fri May 14, 2010 3:44 am

Bow
go back and set up shop
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